Then "graphics" value is always 0. If settings DefaultRHI=DirectX11, it shows the correct value.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151366 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Fix Commit | 21930159 |
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Created | May 9, 2022 |
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Resolved | Sep 9, 2022 |
Updated | Sep 21, 2022 |