Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue.
It may be related to the need to also use UnrealInsightsServer.exe in UE5, but running it manually doesn't solve this issue ([Link Removed]). By the way, I checked UECommandLine.txt, but I didn't find any issue.
This issue does not occur with a Wifi connection. However, licensees who are prohibited from using wifi cannot avoid the issue in this way.
expect : Unreal Insights recognize the Android
result : Unreal Insights does not recognize the Android, and may recognize unreal editor instead.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151856 in the post.
2 |
Component | UE - Foundation - Insights |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | May 13, 2022 |
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Resolved | May 16, 2022 |
Updated | May 17, 2022 |