Marking this as a Regression since it works as intended in Release 4.27.2 (CL-18319896). I've also confirmed the behavior is occurring in UE5 Main (CL-20283975) as well. 

Steps to Reproduce
  1. Open the UE5 Editor and create a Blank Project
  2. Create a new Level using the Basic template
  3. Add an Empty Actor to the scene and then add a MaterialBillboardComponent to it
  4.  Assign any material to the MaterialBillboardComponent.
  5. Open an empty map in Unreal Engine 5.0.
  6. Untick Grid Snapping in the Editor.
  7. Move the actor by selecting and dragging it.


Result: The MaterialBillboardComponent does not render while moving.

Expected: The MaterialBillboardComponent should render even while moving. The regular UBillboardComponent renders correctly while moving

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ComponentUE - Rendering
Affects Versions5.05.0.1
Target Fix5.1
CreatedMay 19, 2022
ResolvedAug 24, 2022
UpdatedAug 30, 2022