Marking this as a Regression since it works as intended in Release 4.27.2 (CL-18319896). I've also confirmed the behavior is occurring in UE5 Main (CL-20283975) as well.
Result: The MaterialBillboardComponent does not render while moving.
Expected: The MaterialBillboardComponent should render even while moving. The regular UBillboardComponent renders correctly while moving
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-153188 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 5.0, 5.0.1 |
Target Fix | 5.1 |
Created | May 19, 2022 |
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Resolved | Aug 24, 2022 |
Updated | Aug 30, 2022 |