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Assertion failed: InSize <= 1024 * 1024 * 1024 [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalVertexBuffer.cpp] [Line: 152] Metal doesn't support buffers > 1GB
UnrealEditor-MetalRHI!FMetalRHIBuffer::FMetalRHIBuffer(unsigned int, EBufferUsageFlags, EMetalBufferUsage, ERHIResourceType) [MetalVertexBuffer.cpp:152] UnrealEditor-MetalRHI!FMetalResourceMultiBuffer::FMetalResourceMultiBuffer(unsigned int, EBufferUsageFlags, EMetalBufferUsage, unsigned int, FResourceArrayInterface*, ERHIResourceType) [MetalVertexBuffer.cpp:719] UnrealEditor-MetalRHI!FMetalDynamicRHI::CreateBuffer_RenderThread(FRHICommandListImmediate&, unsigned int, EBufferUsageFlags, unsigned int, ERHIAccess, FRHIResourceCreateInfo&) [MetalVertexBuffer.cpp:935] UnrealEditor-RenderCore!FRDGBufferPool::FindFreeBufferInternal(FRHICommandList&, FRDGBufferDesc const&, char16_t const*) [RHICommandList.h:0] UnrealEditor-RenderCore!FRDGBuilder::BeginResourceRHI(TRDGHandle<FRDGPass, unsigned short>, FRDGBuffer*) [RenderGraphBuilder.cpp:3113] UnrealEditor-RenderCore!FRDGBuilder::BeginResourcesRHI(FRDGPass*, TRDGHandle<FRDGPass, unsigned short>) [RenderGraphBuilder.cpp:2486] UnrealEditor-RenderCore!FRDGBuilder::Execute() [RenderGraphBuilder.cpp:1500] UnrealEditor-Renderer!RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) [SceneRendering.cpp:4103] UnrealEditor-Renderer!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*) [SceneRendering.cpp:4352] UnrealEditor-Renderer!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*) [RenderingThread.h:194] UnrealEditor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*) [TaskGraphInterfaces.h:978] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [TaskGraph.cpp:753] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:642] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:2115] UnrealEditor-RenderCore!RenderingThreadMain(FEvent*) [RenderingThread.cpp:0] UnrealEditor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:546] UnrealEditor-Core!FRunnableThreadPThread::Run() [PThreadRunnableThread.cpp:25] UnrealEditor-Core!FRunnableThreadPThread::_ThreadProc(void*) [PThreadRunnableThread.h:186] libc++.1!7ff80213c000 + ad4e1 libc++.1!7ff80213c000 + a8f6b
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155310 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 5.0.2 |
Target Fix | 5.2 |
Created | May 31, 2022 |
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Resolved | Feb 13, 2023 |
Updated | Jun 7, 2023 |