We believe this is a bug in the D3D validation layer, rather than an actual error in our code. We're in touch with Microsoft about it, but I'll make this ticket to track the progress of that investigation.
Reported in [Link Removed], but also seen locally from time to time. Steps from the UDN:
I managed to get a reproduction by using the Matrix City Sample:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155979 in the post.
|Component||UE - Rendering - RHI|
|Created||Jun 7, 2022|
|Resolved||Jul 5, 2022|
|Updated||Jan 25, 2023|