HandheldAR ARKit camera overlay is not working in an iOS distribution shipping build. Unclear if it's the shipping build or the for distribution checkbox that is the issue (for distribution forces shipping build). Works if that is disabled.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156807 in the post.
48 |
Component | UE - Platform - XR |
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Affects Versions | 5.0 |
Target Fix | 5.2 |
Created | Jun 15, 2022 |
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Resolved | Jan 13, 2023 |
Updated | Jan 19, 2023 |