The R channel of UV1 is not a problem.
1. use the UV1 G channel in the material.
2. use it in Niagara or Cascade Sprite.
There is a sample in the attached project.
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What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-156851 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 5.0, 5.0.2 |
Target Fix | 5.4 |
Created | Jun 16, 2022 |
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Resolved | Oct 24, 2023 |
Updated | Nov 2, 2023 |