Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position.
This means that the user needs to constantly realign the mouse cursor with the area of the gizmo which allows for translation.
Video demonstrating issue: [Link Removed]
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157031 in the post.
0 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 4.27, 5.0 |
Created | Jun 17, 2022 |
---|---|
Updated | Jan 20, 2024 |