Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position.
This means that the user needs to constantly realign the mouse cursor with the area of the gizmo which allows for translation.
Video demonstrating issue: [Link Removed]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157031 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.27, 5.0 |
Created | Jun 17, 2022 |
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Updated | Jan 20, 2024 |