Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position.

This means that the user needs to constantly realign the mouse cursor with the area of the gizmo which allows for translation.

Steps to Reproduce
  • Ensure "Use Absolute Translation" is enabled in Editor Preferences -> Level Editor - Viewports (not necessary AFAICS)
  • Create actor with Spline component (or select any actor)
  • Change view mode to one of the orthographic options
  • Extend the spline and notice mouse cursor jumps back to starting position when released (or translate a point, or translate the actor)
  • Change to rotation and notice similar snapping of cursor and the rotate gizmo getting "stuck" or feeling gimbal locked as the mouse moves.

Video demonstrating issue: [Link Removed]

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ComponentUE - Editor - Framework
Affects Versions4.275.0
CreatedJun 17, 2022
UpdatedJun 23, 2022