DeferRunningConstructionScripts has been added as a workaround for a issue by asynchronous mesh compilation, but it doesn't consider BeginPlay.
Therefore, if DeferRunningConstructionScripts is executed when OpenLevel in the editor, BeginPlay will be executed before ConstructionScripts.
We need something like DeferRunningBeginPlay to solve this. Perhaps the simple solution is to add a process for BeginPlay to the FActorDeferredScriptManager.
see UDN
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157303 in the post.
2 |
Component | UE - Foundation - Core |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Fix Commit | 21441583 |
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Main Commit | 21444948 |
Created | Jun 22, 2022 |
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Resolved | Aug 18, 2022 |
Updated | Aug 24, 2022 |