As per a bug report from Pixomondo: if there are two static meshes in the scene and one has a rotation, it gets a GPULM bake artifact as if it is intersecting with the unrotated version of itself. See the attached photo for an example.
Please note that Pixomondo is hoping to receive a bug fix patch that will apply to 5.0. Maybe the fix can even go into the public 5.0.3 if it meets the requirements.
This occurs with a single GPU rather than multi GPU.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157346 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0.2 |
Target Fix | 5.1 |
Fix Commit | 20793650 |
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Created | Jun 22, 2022 |
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Resolved | Aug 22, 2022 |
Updated | Sep 8, 2022 |