As per a bug report from Pixomondo: if there are two static meshes in the scene and one has a rotation, it gets a GPULM bake artifact as if it is intersecting with the unrotated version of itself. See the attached photo for an example.
Please note that Pixomondo is hoping to receive a bug fix patch that will apply to 5.0. Maybe the fix can even go into the public 5.0.3 if it meets the requirements.
This occurs with a single GPU rather than multi GPU.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157346 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 5.0.2 |
| Target Fix | 5.1 |
| Fix Commit | 20793650 |
|---|
| Created | Jun 22, 2022 |
|---|---|
| Resolved | Aug 22, 2022 |
| Updated | Jul 25, 2025 |