Hierarchical LOD meshes are not frustum/occlusion culled
Example Steps to Reproduce (video also attached):
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-157532 in the post.
|Component||UE - World Creation - Worldbuilding Tools - HLOD|
|Created||Jun 24, 2022|
|Resolved||Jul 8, 2022|
|Updated||Jul 16, 2022|