If you use the same AnimSequence in multiple SequencePlayers in Base AnimBP and replace asset of one of SequencePlayers by AssetOverride in Child AnimBP, the result will be reflected in the other SequencePlayers as well.

Probably this issue is due to the fact that under the above conditions, only 1 AnimSequenceBase is stored in the ConstantProperties of UAnimBlueprintGeneratedClass.

And you can tentatively solve this is by setting the AnimSequence property of the SequencePlayer node to Dynamic.

Steps to Reproduce
  1. Open attached project
  2. Open Content/sample/overrideAnimBlueprint.uasset
  3. Open AssetOverride Editor
  4. Check 3 and viewport in Persona

Expect : AssetOverride works correctly
Result : The setting in AssetOverride and the playback result in Viewport are different.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-158068 in the post.

Login to Vote

ComponentUE - Anim - Runtime - Anim Blueprints
Affects Versions5.0
Target Fix5.1
Fix Commit22047696
Main Commit22050397
Release Commit22047696
CreatedJun 30, 2022
ResolvedSep 16, 2022
UpdatedSep 27, 2022