Download the licensee repro from here: [Link Removed]
The issue should be immediately obvious in editor, 2 of 3 spheres will be invisible (although strangely viewable when the camera has them at a more peripheral angle). If you reduce the distance of the spheres to nearby, the lighting is applied as expected.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to properly terminate the DoWork thread function in FAsyncTask?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159786 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 5.0.2, 5.1 |
Target Fix | 5.2 |
Fix Commit | 23737614 |
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Created | Jul 18, 2022 |
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Resolved | Feb 14, 2023 |
Updated | Feb 16, 2023 |