Vehicle wheel friction values are applied too high relative to the vehicle centre of mass. 

They are applied at the wheels original rest position rather than the base of the current wheel location.

Can also show forces that are applied by using the CVar p.Vehicle.ShowAllForces 1 along with p.Chaos.DebugDraw.Enabled 1 but you have to know what lines you are looking for.

Can see blue lines coming from wheel arches.

Steps to Reproduce

Run the vehicle template project UE5-Main\Templates\TP_VehicleAdvBP

Adjust the vehicle suspension setup so the drop length is 100 units drop instead of (currently 10 units).

This "Suspension Max Drop" parameter can be found in the wheel BP assets SportsCar_WheelsFront and SportsCar_WheelsRear

found in the content directory Content\VehicleTemplate\Blueprints\SportsCar\



After these adjustments, play the level. The vehicle will drive around without tipping over even though it's driving on stilts.

Expect the vehicle to topple over or at lean lean due to high centre of mass, if the forces were applied at the correct location.



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ComponentUE - Simulation - Physics
Affects Versions5.0.2
Target Fix5.1
Fix Commit21537205
Main Commit21537205
CreatedJul 22, 2022
ResolvedSep 7, 2022
UpdatedSep 10, 2022
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