1. create a new groom asset in the content browser and save it.
2. restart the editor and then open the created groom asset.
LoginId:65c0e6594e6582c06e82a19dd80bdc0e
EpicAccountId:0732afa141084f598cd9b3f514b98f5b
Assertion failed: HairDescriptionBulkData[HairDescriptionType] [Link Removed] [Line: 2088]
UnrealEditor_HairStrandsCore!UGroomAsset::GetHairDescriptionGroups() [D:\P4\UE5main\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomAsset.cpp:2088]
UnrealEditor_HairStrandsCore!UGroomAsset::PostLoad() [D:\P4\UE5main\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomAsset.cpp:1135]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1115]
UnrealEditor_CoreUObject!EndLoad() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2007]
UnrealEditor_CoreUObject!<lambda_714eef7930785ebf6df4aa6f68cd2d3b>::operator()() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1555]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1657]
UnrealEditor_CoreUObject!LoadPackage() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1810]
UnrealEditor_CoreUObject!LoadPackage() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1791]
UnrealEditor_CoreUObject!ResolveName() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1076]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1160]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1238]
UnrealEditor_AssetTools!AssetViewUtils::LoadAssetsIfNeeded() [D:\P4\UE5main\Engine\Source\Developer\AssetTools\Private\AssetViewUtils.cpp:182]
UnrealEditor_AssetTools!AssetViewUtils::LoadAssetsIfNeeded() [D:\P4\UE5main\Engine\Source\Developer\AssetTools\Private\AssetViewUtils.cpp:120]
UnrealEditor_ContentBrowser!SAssetView::CanOpenContextMenu() [D:\P4\UE5main\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3659]
UnrealEditor_ContentBrowser!SAssetView::OnGetContextMenuContent() [D:\P4\UE5main\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3586]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,TSharedPtr<SWidget,1> __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\P4\UE5main\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:293]
UnrealEditor_Slate!STableViewBase::OnRightMouseButtonUp() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Widgets\Views\STableViewBase.cpp:1030]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemRightClicked() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1100]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonUp() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:611]
UnrealEditor_Slate!<lambda_471858b7e70a8b68bd65bc435c2a047c>::operator()() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5102]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_471858b7e70a8b68bd65bc435c2a047c> >() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:407]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5078]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5575]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5540]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2220]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2727]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1088]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:926]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
UnrealEditor_Win64_DebugGame!FEngineLoop::Tick() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5271]
UnrealEditor_Win64_DebugGame!GuardedMain() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Launch.cpp:186]
UnrealEditor_Win64_DebugGame!GuardedMainWrapper() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor_Win64_DebugGame!LaunchWindowsStartup() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:290]
UnrealEditor_Win64_DebugGame!WinMain() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:337]
UnrealEditor_Win64_DebugGame!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160258 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.0.3 |
Target Fix | 5.1 |
Created | Jul 25, 2022 |
---|---|
Resolved | Aug 17, 2022 |
Updated | Aug 24, 2022 |