We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been seen in Git and SVN, and can be avoided by removing FScopedSourceControlProgress::Tick. This will prevent Slate from being ticked during the operation, but will prevent the throbber widget from animating.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160299 in the post.
8 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Jul 28, 2022 |
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Resolved | Aug 25, 2022 |
Updated | Jan 22, 2024 |
9492 - SRombauts |