We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been seen in Git and SVN, and can be avoided by removing FScopedSourceControlProgress::Tick. This will prevent Slate from being ticked during the operation, but will prevent the throbber widget from animating.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160299 in the post.
9 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Jul 28, 2022 |
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Resolved | Aug 25, 2022 |
Updated | Jan 22, 2024 |
9492 - SRombauts |