When reloading utility widgets the Movie Scene Property Track seems to be unrecognized causing cast nodes to become invalid.

Steps to Reproduce
  1. Create an editor utility widget
  2. In the widget's graph add a Get Selected Tracks node
  3. Iterate over the results with a for each loop
  4. In the loop body cast the elements to a Movie Scene Property Track
  5. Compile, save and close the editor
  6. Relaunch the editor and open the widget's graph again


The cast will now be a bad cast node due to an invalid target type.

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ComponentUE - Anim - Sequencer
Affects Versions5.0
Target Fix5.1
Fix Commit21273091
Main Commit21273091
CreatedAug 3, 2022
ResolvedAug 8, 2022
UpdatedAug 14, 2022