Description

Essentially, when set to "Overlay Fill Screen," the Bink Media Player will render the last viewed frame over all game levels in PIE, without actually playing the video or being given any sort of play command.

Steps to Reproduce

(Note: the following were steps from a UDN, but I can easily reproduce the issue on my end, as well)

Make sure to have a bk2 file and a corresponding Bink Media Player asset ready before using the steps below to reproduce the issue.

 

  1. Create or load a level that you can play in the active level editor viewport.
  2. Play the level (using the green arrow button) to launch the level.
  3. Notice everything is fine.
  4. Stop the simulation.
  5. Open your Bink Media Player asset from the Content Browser.
  6. Make sure the setting Bink Draw Style is set to Overlay Fill Screen in the Bink Media Player Configuration Widget. I attached an image to show the settings I used when writing these steps. Save your changes if any where made.
  7. Play a few seconds of the video and pause on any frame that you can easily recognize.
  8. Close the Bink Media Player Configuration Widget.
  9. Play the level (using the green arrow button) to launch the level in the active level editor viewport.
  10. Instead of seeing the level like you did on step 3 you should see the last frame you saw in step 7.
  11. Even if you load a different level you will have the same problem you did in the previous steps.
  12. The only solution I found is to simply close the editor and re-open it. Otherwise the frame is stuck there forever.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160340 in the post.

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Fixed
ComponentRAD - Bink Video
Affects Versions5.0.2
Target Fix5.1
Fix Commit21366571
Main Commit21366571
CreatedAug 4, 2022
ResolvedAug 15, 2022
UpdatedAug 17, 2022
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