SceneRender seems to be constantly leaking memory.
It only reproduces on MacOS and doesn't seem to happen when I turn off the RHI thread.
[Image Removed][Image Removed]
[Download the test result .utrace here|[Link Removed]]
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160882 in the post.
1 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 5.0.3 |
Target Fix | 5.1 |
Created | Aug 12, 2022 |
---|---|
Resolved | Sep 21, 2022 |
Updated | Sep 30, 2022 |