SceneRender seems to be constantly leaking memory.
It only reproduces on MacOS and doesn't seem to happen when I turn off the RHI thread.


[Image Removed][Image Removed]

Steps to Reproduce
  1. Create a project from vehicle advanced template
  2. set "-trace=log,memory -tracefile" in Editor Preferences > Level Editor > Play > Additional Launch Parameters
  3. Play in standalone mode
  4. wait for 10 min 
  5. close editor
  6. open .utrace file in [project root]/saved/profiling/ unsing UnrealInsight
  7. check memory trend for SceneRender 

[Download the test result  .utrace  here|[Link Removed]]

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Cannot Reproduce
ComponentUE - Platform - Mac
Affects Versions5.0.3
Target Fix5.1
CreatedAug 12, 2022
ResolvedSep 21, 2022
UpdatedSep 30, 2022