This is not a regression. Tested in //UE4/Release-4.27 CL18319896
Crash occurs when duplicating a State Machine in the My Blueprint panel within an Animation blueprint.
Expected Results:
The State Machine is duplicated and accessible.
Actual Results:
The editor crashes:
Assertion failed: DuplicatedGraph [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\SMyBlueprint.cpp] [Line: 3218]
Assertion failed: DuplicatedGraph [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\SMyBlueprint.cpp] [Line: 3218]
UnrealEditor-Kismet!SMyBlueprint::OnDuplicateAction() [SMyBlueprint.cpp:3218] UnrealEditor-Kismet!TBaseSPMethodDelegateInstance<0,SMyBlueprint,1,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe() [DelegateInstancesImpl.h:307] UnrealEditor-Slate!7ff976be0000 + 10b158 UnrealEditor-Slate!7ff976be0000 + 1ed551 UnrealEditor-Slate!7ff976be0000 + 1ee520 UnrealEditor-Slate!7ff976be0000 + 1d0944 UnrealEditor-Slate!7ff976be0000 + 26ba3b UnrealEditor-Slate!7ff976be0000 + 292df6 UnrealEditor-Slate!7ff976be0000 + 1ee60c UnrealEditor-Slate!7ff976be0000 + 34034 UnrealEditor-Slate!7ff976be0000 + 16fc6 UnrealEditor-Slate!7ff976be0000 + 902ee UnrealEditor-Slate!7ff976be0000 + 791b1 UnrealEditor-Slate!7ff976be0000 + 6d5dc UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2210] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2699] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1078] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:916] USER32!7ff9ccca0000 + 15c0d USER32!7ff9ccca0000 + 15602 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:138] UnrealEditor!7ff670d70000 + 7114 UnrealEditor!7ff670d70000 + 20d9c UnrealEditor!7ff670d70000 + 20e8a UnrealEditor!7ff670d70000 + 23c4d UnrealEditor!7ff670d70000 + 35564 UnrealEditor!7ff670d70000 + 38736 KERNEL32!7ff9ccb30000 + 17c24 ntdll!7ff9ce4e0000 + 6d721
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161277 in the post.
0 |
Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 5.0.3 |
Target Fix | 5.1 |
Created | Aug 17, 2022 |
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Resolved | Aug 22, 2022 |
Updated | Sep 10, 2022 |