"Hello, we've found a quirk with ABP's pose watch and compatible skeletons. Same setup as above. We have skeleton A as the base and skeleton B as a compatible skeleton. They both share similar hierarchy (although not identical) The ABP has skeleton A by default but will use skeleton B at runtime. Pose watches look correct at preview time. During runtime the pose watches look incorrect. However, setting the PreviewMesh at runtime to skeletonB fixes the problem. I couldn't find a relevant bug in the system but I wasn't sure if it was the intended behavior."
EXPECT
The pose watch in PIE and in the persona viewport match and appear correctly
ACTUAL
The pose watches do not match.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161450 in the post.
1 |
Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 5.0 |
Target Fix | 5.5 |
Fix Commit | 36632871 |
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Created | Aug 19, 2022 |
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Resolved | Sep 26, 2024 |
Updated | Oct 2, 2024 |