With the way PLATFORM_XSX, PLATFORM_PS5 etc. are defined, it seems intellisense doesn't know about them, because the .vcxproj only references the Win64 version of Definitions.h, and they are defined to 1 in the platform-specific Definitions.h. They are not added to the list of defined macros.
This effectively breaks intellisense on platform-specific code.
Note that intellisense breaks on a lot of current platform-specific code due to not picking these defines up.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-162670 in the post.
3 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 5.0 |
Created | Aug 31, 2022 |
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Updated | Jan 9, 2023 |