This is a regression tested in //UE4/Release-4.27 cl18319896
Editor crashes after importing a 16k Normal Map while Unreal Real is Preparing Texture. Other non-normal maps seem to work without issue.
I'll include a link to a 16k Normal Map in the comments.
Expected Results:
Preparing Textures completes and the asset is in the content browser.
Actual Results:
The editor crashes with an Assertion during the process.
Assertion failed: toPtr == toEnd [File:v:\devel\projects\oodle2\texture\blocksurface.cpp] [Line: 549]
Assertion failed: toPtr == toEnd [File:v:\devel\projects\oodle2\texture\blocksurface.cpp] [Line: 549]
KERNELBASE!7ffde3e10000 + 43fa9 UnrealEditor-Core!ReportAssert(wchar_t const *,void *) [WindowsPlatformCrashContext.cpp:1807] UnrealEditor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:76] UnrealEditor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UnrealEditor-Core!static void AssertFailedImplV(const char *, const char *, int, void *, const wchar_t *, char *) [AssertionMacros.cpp:149] UnrealEditor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:534] UnrealEditor-TextureFormatOodle!7ffd41b80000 + 77fd oo2tex_win64_2.9.5!7ffd41ac0000 + 3aa66 oo2tex_win64_2.9.5!7ffd41ac0000 + 3ab11 oo2tex_win64_2.9.5!7ffd41ac0000 + 2ad9 UnrealEditor-TextureFormatOodle!7ffd41b80000 + 49f5 UnrealEditor-TextureFormatOodle!7ffd41b80000 + 4c27 UnrealEditor-TextureCompressor!7ffd47040000 + 8cec UnrealEditor-TextureCompressor!7ffd47040000 + b589 UnrealEditor-TextureCompressor!7ffd47040000 + ff71 UnrealEditor-Core!LowLevelTasks::FTask::ExecuteTask() [Task.h:426] UnrealEditor-Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal(bool,bool) [Scheduler.cpp:280] UnrealEditor-Core!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent *,LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue *,unsigned int,bool) [Scheduler.cpp:320] UnrealEditor-Core!static void UE::Core::Private::Function::TFunctionRefCaller<<lambda_776551d1e343b6cb7eaf0e5521c77c81>,void __cdecl(void) [Function.h:549] UnrealEditor-Core!FThreadImpl::Run() [Thread.cpp:69] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76] KERNEL32!7ffde5130000 + 17c24 ntdll!7ffde6120000 + 6d721
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-163501 in the post.
0 |
Component | UE - Texture |
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Affects Versions | 5.0.3 |
Target Fix | 5.1 |
Fix Commit | 19100346 |
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Created | Sep 12, 2022 |
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Resolved | Sep 14, 2022 |
Updated | Oct 12, 2022 |