Description

When using connecting to a World Partition level on a dedicated server the client get's disconnected immediately. I tested this with a non WP level and the client connected with no issues. I've included logs of the project and of the server

Used this documentation to setup the server on a GitHub build: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/HowTo/DedicatedServers/

Steps to Reproduce
  1. Create a dedicated server (details in description) with an Entry level and a World Partition Level
  2. Entry level should have an Open level node containing 127.0.0.1
  3. Package the server
  4. Run the server.exe
  5. Run the project in Standalone mode
    Result
    The client connects to the World Partition level for a few frames and goes back get's disconnected
    Expected
    The client connects to the World Partition level and remains connected

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Fixed
Fix Commit22435527
Main Commit22435527
CreatedSep 14, 2022
ResolvedOct 13, 2022
UpdatedOct 21, 2022
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