Description

Generated from CrashReporter

This is NOT a regression. Tested in //UE4/Release-4.27 at CL18319896
Tested in //UE5/Main at CL 22175708 - Issue did not occur

Steps to Reproduce
  1. Create or open any project
  2. Create a Blueprint Actor then add a Rect Light component
  3. Place the Actor in the scene
  4. With the Actor selected in the Scene change the Rect Light component's color in the Actor's Details
  5. Back in the Blueprint Editor Change the Color of the Rect Light component

Expected Results:
The Rect Light in the scene retains its assigned color, and the Rect Light in the Blueprint Editor changes independently.

Actual Results:
Editor Crashes with:

Unhandled Exception: EXCEPTION_STACK_OVERFLOW
Callstack
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
UnrealEditor-Engine!USceneComponent::CalcNewComponentToWorld_GeneralCase(UE::Math::TTransform<double> const &,USceneComponent const *,FName) [SceneComponent.cpp:585]
UnrealEditor-Engine!USceneComponent::UpdateComponentToWorldWithParent(USceneComponent *,FName,EUpdateTransformFlags,UE::Math::TQuat<double> const &,ETeleportType) [SceneComponent.cpp:653]
UnrealEditor-Engine!USceneComponent::UpdateComponentToWorld(EUpdateTransformFlags,ETeleportType) [SceneComponent.h:927]
UnrealEditor-Engine!USceneComponent::UpdateChildTransforms(EUpdateTransformFlags,ETeleportType) [SceneComponent.cpp:2398]
UnrealEditor-Engine!USceneComponent::PropagateTransformUpdate(bool,EUpdateTransformFlags,ETeleportType) [SceneComponent.cpp:835]
UnrealEditor-Engine!USceneComponent::UpdateComponentToWorldWithParent(USceneComponent *,FName,EUpdateTransformFlags,UE::Math::TQuat<double> const &,ETeleportType) [SceneComponent.cpp:681]
UnrealEditor-Engine!USceneComponent::UpdateComponentToWorld(EUpdateTransformFlags,ETeleportType) [SceneComponent.h:927]
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:428]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9
UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808]
UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850]
UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685]
UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811]
UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801]
UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470]
UnrealEditor-UnrealEd!7fffe55a0000  + 4feb80
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9
UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808]
UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850]
UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685]
UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811]
UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801]
UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470]
UnrealEditor-UnrealEd!7fffe55a0000  + 4feb80
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9
UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808]
UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850]
UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685]
UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811]
UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801]
UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470]
UnrealEditor-UnrealEd!7fffe55a0000  + 4feb80
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9
UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808]
UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850]
UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685]
UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811]
UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801]
UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470]
UnrealEditor-UnrealEd!7fffe55a0000  + 4feb80
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9
UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808]
UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850]
UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685]
UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811]
UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801]
UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470]
UnrealEditor-UnrealEd!7fffe55a0000  + 4feb80
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9
UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808]
UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850]
UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685]
UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811]
UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801]
UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470]
UnrealEditor-UnrealEd!7fffe55a0000  + 4feb80
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9
UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808]
UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850]
UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685]
UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811]
UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801]
UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470]
UnrealEditor-UnrealEd!7fffe55a0000  + 4feb80
UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687]
UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937]
UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547]
UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550]
UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438]
UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976]
UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576]
UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551]
UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457]
UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225]
UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730]
UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352]
UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290]
UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]
UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307]
UnrealEditor-SlateCore!7fffe9cd0000  + 1cead0
UnrealEditor-Slate!7fffea2c0000  + 73ca4
UnrealEditor-Slate!7fffea2c0000  + 46f63
UnrealEditor-Slate!7fffea2c0000  + 89c9b
UnrealEditor-SlateCore!7fffe9cd0000  + 1de3b9

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-165087 in the post.

0
Login to Vote

Cannot Reproduce
ComponentUE - Editor - UI Systems
Affects Versions5.0.3
Target Fix5.1
CreatedSep 26, 2022
ResolvedOct 11, 2022
UpdatedOct 12, 2022