Something is rendering incorrectly about hierarchical instanced static meshes on vulkan mobile. If the project uses GPUScene, instead of using HISM for manual instancing, and relying on GPUScene for auto-instancing would be a suggested workaround.

Steps to Reproduce
  1. Open [Link Removed]
  2. Select "BP_BritishMuseum_TranseptLargeWall_Instances" in the outliner
  3. Observe the associated meshes
    1. [Image Removed]
  4. From the settings drop down, set preview rendering level to Android Vulkan
  5. Observe that the same meshes look incorrect
    1. [Image Removed]

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ComponentUE - Platform - Mobile
Affects Versions5.05.1
Target Fix5.2
Fix Commit23844682
Main Commit23844682
CreatedNov 17, 2022
ResolvedJan 26, 2023
UpdatedJan 30, 2023
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