The editor gizmo appears to be erroneously changing the location of child components with absolute location when their rotation is adjusted. This is inconsistent with the behavior when changing rotation directly via the details panel.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173031 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.2 |
Fix Commit | 23600957 |
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Main Commit | 23665645 |
Created | Dec 15, 2022 |
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Resolved | Jan 17, 2023 |
Updated | Jan 22, 2024 |