Description

Character's clothes bubble up as their scale goes down due to the collision thickness not being correctly scaled.

 

 

Steps to Reproduce
  1. Find Owen_Cloth (QAGames) or Owen ( EngineTest).
  2. Add the asset to an empty level.
  3. Set the newly place actor's scale to 0.1.
  4. Run the level in simulate mode.

Actual Result: Cloth will expand as collision thickness is 1 instead or 0.1 times 1.

Expected Result: Cloth simulation should be consistent regardless of scale.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173728 in the post.

1
Login to Vote

Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions5.1.15.05.1
Target Fix5.2
Fix Commit23660241
Main Commit23660241
CreatedJan 10, 2023
ResolvedJan 18, 2023
UpdatedFeb 12, 2023
View Jira Issue