Steps to Reproduce
  1. Open any default skeletal mesh, such as "SK_Mannequin".
  2. In the editor, set bones to remove, for example "hand_l" at LOD1 or higher level.
  3. Click "regenerate LOD" button.
  4. In the preview window, set character-Bones to "All hierarchy" and we could see the joints are drawn in the viewport.
  5. Set "LOD Auto" to "LOD 1", the preview joints disappear.

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Fixed
ComponentUE - Anim
Affects Versions5.0.35.1
Target Fix5.2
Fix Commit22991473
CreatedJan 11, 2023
ResolvedJan 16, 2023
UpdatedJan 20, 2023