When creating the emitter's track widget we search for the stack view model's root entry, but the stack view model pointer is null, so we crash.
RESULT
The editor will crash
LoginId:df4aa6ad49b9dec39d3de7ab854188c8
EpicAccountId:51427dd6e91e4ec79b3e59d214298ef2
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000050
UnrealEditor_NiagaraEditor_Win64_Debug!FNiagaraEmitterHandleViewModel::GetEmitterStackViewModel() [D:\_UE5_Main\Engine\Plugins\FX\Niagara\Source\NiagaraEditor\Private\ViewModels\NiagaraEmitterHandleViewModel.cpp:335]
UnrealEditor_NiagaraEditor_Win64_Debug!SEmitterTrackWidget::Construct() [D:\_UE5_Main\Engine\Plugins\FX\Niagara\Source\NiagaraEditor\Private\Sequencer\NiagaraSequence\NiagaraEmitterTrackEditor.cpp:38]
UnrealEditor_NiagaraEditor_Win64_Debug!RequiredArgs::T1RequiredArgs<UMovieSceneNiagaraEmitterTrack &>::CallConstruct<SEmitterTrackWidget>() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:752]
UnrealEditor_NiagaraEditor_Win64_Debug!TSlateDecl<SEmitterTrackWidget,RequiredArgs::T1RequiredArgs<UMovieSceneNiagaraEmitterTrack &> >::operator<<=() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:974]
UnrealEditor_NiagaraEditor_Win64_Debug!FNiagaraEmitterTrackEditor::BuildOutlinerEditWidget() [D:\_UE5_Main\Engine\Plugins\FX\Niagara\Source\NiagaraEditor\Private\Sequencer\NiagaraSequence\NiagaraEmitterTrackEditor.cpp:318]
UnrealEditor_Sequencer_Win64_Debug!UE::Sequencer::SOutlinerTrackView::Construct() [D:\_UE5_Main\Engine\Source\Editor\Sequencer\Private\MVVM\Views\SOutlinerTrackView.cpp:81]
UnrealEditor_Sequencer_Win64_Debug!RequiredArgs::T3RequiredArgs<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> &&,TSharedPtr<UE::Sequencer::FSequencerEditorViewModel,1> &&,TSharedRef<UE::Sequencer::ISequencerTreeViewRow,1> const &>::Call() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:792]
UnrealEditor_Sequencer_Win64_Debug!TSlateDecl<UE::Sequencer::SOutlinerTrackView,RequiredArgs::T3RequiredArgs<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> &&,TSharedPtr<UE::Sequencer::FSequencerEditorViewModel,1> &&,TSharedRef<UE::Seque() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:974]
UnrealEditor_Sequencer_Win64_Debug!UE::Sequencer::FTrackModel::CreateOutlinerView() [D:\_UE5_Main\Engine\Source\Editor\Sequencer\Private\MVVM\ViewModels\TrackModel.cpp:604]
UnrealEditor_SequencerCore_Win64_Debug!`UE::Sequencer::SOutlinerView::SetupColumns'::`2'::<lambda_1>::operator()() [D:\_UE5_Main\Engine\Source\Editor\SequencerCore\Private\MVVM\Views\SOutlinerView.cpp:465]
UnrealEditor_SequencerCore_Win64_Debug!UE::Core::Private::Function::TFunctionRefCaller<`UE::Sequencer::SOutlinerView::SetupColumns'::`2'::<lambda_1>,TSharedRef<SWidget,1> __cdecl(UE::Sequencer::TViewModelPtr<UE::Sequencer::IOutlinerExtension>,TSharedRef<UE:[Image Removed]) [D:\_UE5_Main\Engine\Source\Runtime\Core\Public\Templates\Function.h:465]
UnrealEditor_SequencerCore_Win64_Debug!UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::TFunctionStorage<0>,TSharedRef<SWidget,1> __cdecl(UE::Sequencer::TViewModelPtr<UE::Sequencer::IOutlinerExtension>,TSharedRef<UE::Sequencer::SOut() [D:\_UE5_Main\Engine\Source\Runtime\Core\Public\Templates\Function.h:598]
UnrealEditor_SequencerCore_Win64_Debug!UE::Sequencer::SOutlinerView::GenerateWidgetForColumn() [D:\_UE5_Main\Engine\Source\Editor\SequencerCore\Private\MVVM\Views\SOutlinerView.cpp:1203]
UnrealEditor_SequencerCore_Win64_Debug!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int> >::ApplyAfter<TSharedRef<SWidget,1> (__cdecl UE::Sequencer::SOutlinerView::*const &)(UE::Sequencer::TViewModelPtr<UE::Sequencer::IOutlinerExtension>,FN() [D:\_UE5_Main\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:311]
UnrealEditor_SequencerCore_Win64_Debug!TBaseSPMethodDelegateInstance<1,UE::Sequencer::SOutlinerView const ,1,TSharedRef<SWidget,1> __cdecl(UE::Sequencer::TViewModelPtr<UE::Sequencer::IOutlinerExtension>,FName const &,TSharedRef<UE::Sequencer::SOutlinerViewRo() [D:\_UE5_Main\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
UnrealEditor_SequencerCore_Win64_Debug!UE::Sequencer::SOutlinerViewRow::GenerateWidgetForColumn() [D:\_UE5_Main\Engine\Source\Editor\SequencerCore\Private\MVVM\Views\SOutlinerView.cpp:89]
UnrealEditor_SequencerCore_Win64_Debug!SMultiColumnTableRow<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> >::GenerateColumns() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:1350]
UnrealEditor_SequencerCore_Win64_Debug!SMultiColumnTableRow<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> >::Construct() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:1315]
UnrealEditor_SequencerCore_Win64_Debug!UE::Sequencer::SOutlinerViewRow::Construct() [D:\_UE5_Main\Engine\Source\Editor\SequencerCore\Private\MVVM\Views\SOutlinerView.cpp:72]
UnrealEditor_SequencerCore_Win64_Debug!RequiredArgs::T2RequiredArgs<TSharedRef<STableViewBase,1> const &,UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> &>::CallConstruct<UE::Sequencer::SOutlinerViewRow>() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:771]
UnrealEditor_SequencerCore_Win64_Debug!TSlateDecl<UE::Sequencer::SOutlinerViewRow,RequiredArgs::T2RequiredArgs<TSharedRef<STableViewBase,1> const &,UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> &> >::operator<<=() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:974]
UnrealEditor_SequencerCore_Win64_Debug!UE::Sequencer::SOutlinerView::OnGenerateRow() [D:\_UE5_Main\Engine\Source\Editor\SequencerCore\Private\MVVM\Views\SOutlinerView.cpp:1185]
UnrealEditor_SequencerCore_Win64_Debug!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int> >::ApplyAfter<TSharedRef<ITableRow,1> (__cdecl UE::Sequencer::SOutlinerView::*const &)(UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtensi() [D:\_UE5_Main\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:311]
UnrealEditor_SequencerCore_Win64_Debug!TBaseSPMethodDelegateInstance<0,UE::Sequencer::SOutlinerView,1,TSharedRef<ITableRow,1> __cdecl(UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension>,TSharedRef<STableViewBase,1> const &),FDefaultDelegateUs() [D:\_UE5_Main\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
UnrealEditor_SequencerCore_Win64_Debug!STreeView<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> >::GenerateNewWidget() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Public\Widgets\Views\STreeView.h:813]
UnrealEditor_SequencerCore_Win64_Debug!SListView<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> >::GenerateWidgetForItem() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1493]
UnrealEditor_SequencerCore_Win64_Debug!SListView<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> >::ReGenerateItems() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1393]
UnrealEditor_SequencerCore_Win64_Debug!STreeView<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> >::ReGenerateItems() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Public\Widgets\Views\STreeView.h:929]
UnrealEditor_Slate_Win64_Debug!STableViewBase::Tick() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Views\STableViewBase.cpp:308]
UnrealEditor_SequencerCore_Win64_Debug!STreeView<UE::Sequencer::TWeakViewModelPtr<UE::Sequencer::IOutlinerExtension> >::Tick() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Public\Widgets\Views\STreeView.h:608]
UnrealEditor_SequencerCore_Win64_Debug!UE::Sequencer::SOutlinerView::Tick() [D:\_UE5_Main\Engine\Source\Editor\SequencerCore\Private\MVVM\Views\SOutlinerView.cpp:299]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1454]
UnrealEditor_Slate_Win64_Debug!SBox::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBox.cpp:293]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_Slate_Win64_Debug!SGridPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SGridPanel.cpp:154]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_Slate_Win64_Debug!SSplitter::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:251]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate_Win64_Debug!SBorder::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:130]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_Slate_Win64_Debug!SSplitter::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:251]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_Slate_Win64_Debug!SSplitter::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:251]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate_Win64_Debug!SBorder::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:130]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_Slate_Win64_Debug!SSplitter::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:251]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SPanel::PaintArrangedChildren() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:30]
UnrealEditor_SlateCore_Win64_Debug!SPanel::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SOverlay::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SCompoundWidget::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore_Win64_Debug!SWindow::OnPaint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2143]
UnrealEditor_SlateCore_Win64_Debug!SWidget::Paint() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1569]
UnrealEditor_SlateCore_Win64_Debug!SWindow::PaintSlowPath() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2067]
UnrealEditor_SlateCore_Win64_Debug!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:397]
UnrealEditor_SlateCore_Win64_Debug!SWindow::PaintWindow() [D:\_UE5_Main\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2109]
UnrealEditor_Slate_Win64_Debug!FSlateApplication::DrawWindowAndChildren() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1130]
UnrealEditor_Slate_Win64_Debug!FSlateApplication::DrawWindowAndChildren() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1185]
UnrealEditor_Slate_Win64_Debug!FSlateApplication::PrivateDrawWindows() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1366]
UnrealEditor_Slate_Win64_Debug!FSlateApplication::DrawWindows() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1074]
UnrealEditor_Slate_Win64_Debug!FSlateApplication::TickAndDrawWidgets() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1654]
UnrealEditor_Slate_Win64_Debug!FSlateApplication::Tick() [D:\_UE5_Main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1510]
UnrealEditor_Win64_Debug!FEngineLoop::Tick() [D:\_UE5_Main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5904]
UnrealEditor_Win64_Debug!EngineTick() [D:\_UE5_Main\Engine\Source\Runtime\Launch\Private\Launch.cpp:62]
UnrealEditor_Win64_Debug!GuardedMain() [D:\_UE5_Main\Engine\Source\Runtime\Launch\Private\Launch.cpp:191]
UnrealEditor_Win64_Debug!LaunchWindowsStartup() [D:\_UE5_Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:233]
UnrealEditor_Win64_Debug!WinMain() [D:\_UE5_Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
UnrealEditor_Win64_Debug!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176521 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.2 |
Created | Feb 8, 2023 |
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Resolved | Feb 13, 2023 |
Updated | Apr 29, 2023 |