The FGCObject::AddReferencedObjects() can be called during the LoadObject for the cloth debug materials, while the material object pointers are not yet initiliazed, causing the editor to crash.
Project dependant.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-177154 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.2 |
Created | Feb 15, 2023 |
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Resolved | Feb 15, 2023 |
Updated | Apr 29, 2023 |