The FGCObject::AddReferencedObjects() can be called during the LoadObject for the cloth debug materials, while the material object pointers are not yet initiliazed, causing the editor to crash.

Steps to Reproduce

Project dependant.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-177154 in the post.

Login to Vote

ComponentUE - Simulation - Physics - Character
Affects Versions5.15.2
Target Fix5.2
Fix Commit24231577
Main Commit24251525
Release Commit24231577
CreatedFeb 15, 2023
ResolvedFeb 15, 2023
UpdatedApr 29, 2023