Description

The FGCObject::AddReferencedObjects() can be called during the LoadObject for the cloth debug materials, while the material object pointers are not yet initiliazed, causing the editor to crash.

Steps to Reproduce

Project dependant.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-177154 in the post.

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions5.15.2
Target Fix5.2
Fix Commit24231577
Main Commit24251525
Release Commit24231577
CreatedFeb 15, 2023
ResolvedFeb 15, 2023
UpdatedApr 29, 2023
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