ReversedDepthOnlyIndexBuffer is exported even when bEnableDepthOnlyIndexBuffer is false.
It's likely an error and line 568 in StaticMesh.cpp should rather be :
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183323 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.6 |
Created | Apr 14, 2023 |
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Updated | Oct 18, 2024 |