The mesh painting mode appears to no longer work on splines, as the vertexes seem to have all vertex colors at 1, 1, 1, 1 by default, and can't be removed or painted anything else.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to use the.usf file in the ue4 engine Shader in the material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186643 in the post.
52 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.2 |
Target Fix | 5.5 |
Created | May 22, 2023 |
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Resolved | Mar 13, 2024 |
Updated | Jul 22, 2024 |