BugItGo -20538.849159 15568.666921 14770.339362 -50.988929 -449.398179 -0.000004
The following image is the top-view result of placing two identical cubes with a simple material that only draws to a VT. The left cube has the default rotation, while the right one was rotated by 180° around Z-axis.
[Image Removed]
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186706 in the post.
2 |
Component | UE - Rendering Architecture |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.5 |
Created | May 23, 2023 |
---|---|
Resolved | Apr 12, 2024 |
Updated | Aug 6, 2024 |