Steps to Reproduce
  1. Open the IA_Weapon_Fire Input Action asset in Lyra
  2. Change the trigger to a Hold and Release input trigger
  3. Create some blueprint that sets the input mode to UI only on the player controller on an overlap
  4. Add a 5 second timer to to a custom even that sets the input back to Game Only mode on the player controller
  5. PIE
  6. run the "showdebug enhancedinput" command
  7. Walk over your trigger
  8. Start holding the right trigger on the gamepad
  9. Wait for the 5 second timer to be up

Result: Observe that the debug info for the Hold and Release trigger is rapidly thrashing between triggered, ongoing, and completed states of input. 

Expected: The trigger is treated as if it was just pressed and goes through a normal trigger state

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188124 in the post.

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Duplicate
ComponentUE - Gameplay - Input
Affects Versions5.25.3
Target Fix5.5
CreatedJun 7, 2023
ResolvedApr 25, 2024
UpdatedApr 25, 2024