anim blueprint hangs when compiled. Probably a cyclic issue when compiling. A workaround is to add a delay of any time between the set node and the Draw Debug Sphere node.
Repros in the following versions:
//UE5/Release-5.0.3 CL 20979098
//UE5/Release-5.1 CL 23901901
//UE5/Release-5.2 CL 25360045
Connect Nodes As Follows:
5. GetPlayer Character > Target Mesh > GetSocketLocation >> DrawDebugSphere And SET Variable
6. EventBlueprintUpdateAnimation > Set Variable > DrawDebugSphere
7. DrawDebugSphere > Set Variable
8. Compile the BP
Expected: Editor does not hang or does not allow a recursive loop to be created
Result: Editor hangs
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188277 in the post.
0 |
Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 5.0.3, 5.1, 5.2 |
Target Fix | 5.3 |
Created | Jun 8, 2023 |
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Resolved | Aug 4, 2023 |
Updated | Aug 9, 2023 |