If attaches a StaticMeshComponent with collision active to another actor with a SkeletalMeshComponent simulating physics by socket name the StaticMeshComponent miss collision for simulation.
Check out the video resource.
The StaticMesh will be attached but won’t be used to compute physics collisions. On the other hand, if you don’t use the socket name, collisions will be calculated for physics.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188350 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 5.2 |
Target Fix | 5.6 |
Fix Commit | 37672736 |
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Created | Jun 9, 2023 |
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Resolved | Oct 31, 2024 |
Updated | Nov 14, 2024 |