This is actually a bug with function duplication via UEdGraphSchema_K2::DuplicateGraph.
After a function graph is duplicated, the function entry node still retains the same GUIDs for its local variables. In this case, the user renamed one of the local variables to "MakeAMathExpressionWithMe". However, when the math expression node when to search for the local variable in the display name, it found the original variable name in the source function that the current one was duplicated from.
The fix here would be to explicitly create new GUIDs for the local variables after duplication.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188851 in the post.
1 |
Component | UE - Gameplay |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.5 |
Fix Commit | 36940143 |
---|
Created | Jun 15, 2023 |
---|---|
Resolved | Oct 8, 2024 |
Updated | Oct 9, 2024 |