The user suggested scaling the TitleBarSize in SWindow::GetClientRectInScreen by GetDPIScaleFactor(), which makes sense to me but doesn't seem to solve the issue entirely.
Result: the bottom of the PIE window is slightly lower every time we enter PIE.
Expected: The window position and size is unaffected when going in and out of PIE.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189405 in the post.
5 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.4, 5.3 |
Target Fix | 5.5 |
Fix Commit | 31018598 |
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Main Commit | 31018674 |
Created | Jun 22, 2023 |
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Resolved | Jan 30, 2024 |
Updated | May 28, 2024 |