After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the blueprint graph contains a MyBool getter node with target = OtherActor, it will show the value of self->MyBool rather than OtherActor->MyBool.
Affects getter nodes in general and is confusing to users when dealing with common variables like RelativeLocation.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191481 in the post.
5 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 5.0, 5.1, 5.2, 5.3 |
Created | Jul 28, 2023 |
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Updated | Feb 13, 2024 |