The Duration Magnitude property is not zeroed out if a Gameplay Effect's duration policy is changed from HasDuration to Instant. As a result, UAbilitySystemComponent::ApplyGameplayEffectSpecToSelf early outs, preventing client prediction on instant GEs because the Spec's Period property is greater than zero.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192211 in the post.
2 |
Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.2 |
Target Fix | 5.6 |
Created | Aug 4, 2023 |
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Updated | Sep 30, 2024 |