When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling).

May be related to:

Steps to Reproduce
  1. Open Editor
  2. Create a new actor blueprint
  3. add a static mesh component
  4. Assign the Editor Cube as the static mesh
  5. Select the static mesh component and use the shortcut Ctrl+W to duplicate it
  6. Notice that the mesh cannot be moved and that it does not show up as the editor cube

Expected: The shortcut would make an exact duplicate
Result: The static mesh cannot be moved and does not show the mesh assigned to it

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ComponentGameplay - Blueprint
Affects Versions4.8.3
Target Fix4.9
Fix Commit2612276
CreatedJul 30, 2015
ResolvedJul 30, 2015
UpdatedApr 27, 2018