The Camera Shake Class no longer allows for indefinite shaking via setting a negative value in the Oscillation duration, per the tooltip instructions. This happens when using either the Play World Camera Shake or the Play Camera Shake nodes.
This is a regression from 4.7.6.
Also tested in Preview 1 4.9.0-2633546, and Main Promotable - 4.10.0-2633501
RESULTS: The Camera Shake only fires once on key press, does not play indefinitely
EXPECTED: The Camera Shake should fire and play indefinitely.
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Target Fix | 4.11 |
Fix Commit | 2783438 |
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Main Commit | 2787214 |
Created | Jul 30, 2015 |
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Resolved | Nov 30, 2015 |
Updated | Apr 27, 2018 |