DBuffer Decals are rendering on top of Hierarchical Instanced Static Meshes despite being placed in the world behind the meshes.
Also Reproduced in Main CL-2646357 and Releases 4.9 CL-2641818
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Quick Repro - Open Attached Project
RESULTS: Decal renders on Platform and on BP_HISM
EXPECTED: Decal renders on Platform not on BP_HISM
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19543 in the post.