Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an
UENUM property using WatchEnumProperty() node, the property will never be able to be
found during FindValidPropertyByTypeAndName() line 446 if (PropertyType* TypedProp =
CastField<PropertyType>(*PropIt)).
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-197206 in the post.
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Component | UE - LD & Modeling - Modeling Tools - GeometryScripting |
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Affects Versions | 5.2 |
Target Fix | 5.6 |
Created | Oct 5, 2023 |
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Updated | Sep 28, 2024 |