In the description for delta time given for the tick event it states "Game time elapsed since last call to Tick". This sounds as though it is supposed to calculate the time in between ticks. However, the delta time is still reading as the time between the last two frames.
Expected: The delta time should reflect the time between ticks instead of the time between frames
Result: The Delta time only give the time in between frames
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.9, 4.10 |
Target Fix | 4.10 |
Created | Aug 10, 2015 |
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Resolved | Sep 2, 2015 |
Updated | Apr 27, 2018 |