UDN users have reported that expensive scene captures stall the render thread due to RDG flushing the RHI thread for resource deletion. This only needs to happen once per frame.
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200833 in the post.
| 0 |
| Component | UE - Rendering Architecture |
|---|---|
| Affects Versions | 5.4 |
| Target Fix | 5.6 |
| Fix Commit | 38389462 |
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| Created | Nov 20, 2023 |
|---|---|
| Resolved | Dec 17, 2024 |
| Updated | Jan 16, 2025 |