UDN users have reported that expensive scene captures stall the render thread due to RDG flushing the RHI thread for resource deletion. This only needs to happen once per frame.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200833 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Nov 20, 2023 |
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Updated | Sep 20, 2024 |