UDN users have reported that expensive scene captures stall the render thread due to RDG flushing the RHI thread for resource deletion. This only needs to happen once per frame.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200833 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Fix Commit | 38389462 |
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Created | Nov 20, 2023 |
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Resolved | Dec 17, 2024 |
Updated | Dec 17, 2024 |