UDN users have reported that expensive scene captures stall the render thread due to RDG flushing the RHI thread for resource deletion. This only needs to happen once per frame.
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200833 in the post.
| 0 | 
| Component | UE - Rendering Architecture | 
|---|---|
| Affects Versions | 5.4 | 
| Target Fix | 5.6 | 
| Fix Commit | 38389462 | 
|---|
| Created | Nov 20, 2023 | 
|---|---|
| Resolved | Dec 17, 2024 | 
| Updated | Jan 16, 2025 |