Description

UDN users have reported that expensive scene captures stall the render thread due to RDG flushing the RHI thread for resource deletion. This only needs to happen once per frame.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200833 in the post.

0
Login to Vote

Backlogged
ComponentUE - Rendering Architecture
Affects Versions5.4
Target Fix5.6
CreatedNov 20, 2023
UpdatedSep 20, 2024
View Jira Issue