Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting.
Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934
[Image Removed]
RESULTS: Clearcoat shader on all meshes stops receiving lights
EXPECTED: Assets in the foreground should not be affected by rear asset movement.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20155 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.8.3, 4.9, 4.10 |
| Target Fix | 4.11 |
| Fix Commit | 2799839 |
|---|---|
| Main Commit | 2800431 |
| Created | Aug 19, 2015 |
|---|---|
| Resolved | Dec 11, 2015 |
| Updated | Apr 27, 2018 |