Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting.
Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934
[Image Removed]
RESULTS: Clearcoat shader on all meshes stops receiving lights
EXPECTED: Assets in the foreground should not be affected by rear asset movement.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20155 in the post.