Description

Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting.

Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934

[Image Removed]

Steps to Reproduce
  1. Open attached Project, 4.10
  2. Select the far rear sphere, and move upwards until it is out of the light radius

RESULTS: Clearcoat shader on all meshes stops receiving lights

EXPECTED: Assets in the foreground should not be affected by rear asset movement.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.8.34.94.10
Target Fix4.11
Fix Commit2799839
Main Commit2800431
CreatedAug 19, 2015
ResolvedDec 11, 2015
UpdatedApr 27, 2018