Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting.
Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934
[Image Removed]
RESULTS: Clearcoat shader on all meshes stops receiving lights
EXPECTED: Assets in the foreground should not be affected by rear asset movement.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20155 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Target Fix | 4.11 |
Fix Commit | 2799839 |
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Main Commit | 2800431 |
Created | Aug 19, 2015 |
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Resolved | Dec 11, 2015 |
Updated | Apr 27, 2018 |