This behavior is inconsistent with the behavior of non-nanite meshes, which receive light and cast shadows only from lights in the same lighting channel.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201765 in the post.
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Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 31393444 |
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Created | Dec 4, 2023 |
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Resolved | Mar 18, 2024 |
Updated | Mar 20, 2024 |