The "servertravel" command doesn't function when running ShooterGame in Editor.
A warning will show up in the Output Log:
LogWorld:Warning: UWorld::ServerTravel: Seamless travel currently NOT supported in single process PIE.
This warning will appear whether you're using single process or not.
However, when running the ShooterGame with -game with a server and client the servertravel command works fine, but the "setall" command is not recognized.
Regression: Yes
Broken: 2658896
Worked: 2522625
Results:
Nothing
Expected Results:
The server and the client both travel to the Sanctuary map.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20182 in the post.